How it works: one page, two copies
A made-up example: a harbourmaster, a bribe, and a table where one player knows something the others do not. Every name here is invented.
1. The DM writes the page
Every person, place and thing in your world gets a page. Each one starts DM only, and you choose who sees it.
Here the DM has written Hesketh Dace, the harbourmaster, and shown his page to the whole party. One paragraph inside it stays hidden: the striped block is marked DM only, and on a phone it folds away until the DM taps it.
2. Each player gets their own copy
The hidden paragraph is not blanked out or locked on the player's copy. It was never sent to their phone, so there is nothing there to find.
Hesketh Dace
Person · Harbourmaster of Merrowgate
Runs the customs house with two clerks and a ledger nobody audits. Genial in daylight, precise after dark.
Ask for him at the harbour office before noon. After noon he is on the Salt Steps, settling arguments over mooring fees.
Hesketh Dace
Person · Harbourmaster of Merrowgate
Runs the customs house with two clerks and a ledger nobody audits. Genial in daylight, precise after dark.
Ask for him at the harbour office before noon. After noon he is on the Salt Steps, settling arguments over mooring fees.
3. Tell one player a secret
Ottilie bribed the harbourmaster in session nine, so she learns who he owes.
The DM opens the Lantern Choir’s page, chooses One player at a time, and holds Hold to show Ottilie. Holding, not tapping, stops mistakes. Ottilie’s copy of the world now has a page that Corvin’s does not. You can also reveal a single hidden paragraph to one person.
4. Know they read it
Who has read it lists each reveal, who it went to, the date, and whether they have opened it.
Months later, “did I ever tell Ottilie about the Choir?” has an answer with a date on it. Not opened yet is normal for a reveal made between sessions.
- The Lantern ChoirOttilie · 14 Jun · opened 15 Jun
- The second ledgerCorvin · 21 Jun · not opened
Your first five minutes
Start a campaign and type your email; the link it sends you signs you in and creates your account. Name a campaign and press Create. Then add your first page, invite your players with a seat link each, and put a date to the table. The free plan holds two campaigns with no cap on players, and your players never pay.
Step by step, with every button named, is in the DM guide.