Four hundred named things, one place
Every person, place and secret on its own page, linked, searchable, and revealed one player at a time.
Write it once.Every player seestheir own copy.
Each player sees only what their character has learned, and you keep a record of who was told what, and whether they have opened it.
Players never pay. Invited to a table? Your seat is a link from your DM. Already have an account? Sign in
Every person, place and thing gets a page. Each one starts DM only.
Mark a single paragraph DM only, inside a page the whole party can read.
The hidden paragraph is not blanked out on his phone. It was never sent to it.
Runs the customs house with two clerks and a ledger nobody audits. Genial in daylight, precise after dark.
Ask for him at the harbour office before noon. After noon he is on the Salt Steps, settling arguments over mooring fees.
Runs the customs house with two clerks and a ledger nobody audits. Genial in daylight, precise after dark.
Ask for him at the harbour office before noon. After noon he is on the Salt Steps, settling arguments over mooring fees.
A map, a picture or a handout opens on every player’s phone at once, or only on the phones you tick. No virtual tabletop, no second screen.
Every person, place and secret on its own page, linked, searchable, and revealed one player at a time.
Dates, answers and a calendar feed.
The purse and the loot, in one ledger.
Character sheets, dice and the turn order when a fight starts. Characters import from D&D Beyond (unofficial), Foundry VTT and Pathbuilder 2e.
Not lost in a group chat that goes quiet.
The person running the game starts on the free plan. Invite as many people as your table holds.
Type your email and open the link it sends you. The same link creates your account; name a campaign and invite your players by link.
Start a campaign - free